小球可以在方框内部自由运动,可以通过方向键控制黑色砖块上下左右移动去与小球发生碰撞,具体的实现思路及代码如下,感兴趣的朋友可以参考下,希望对大家学习html5有所帮助
简单介绍
小球可以在方框内部自由运动
可以通过方向键控制黑色砖块上下左右移动去与小球发生碰撞
代码实现
代码如下:
var ctx;
var canvas;
var ball_x=10;
var ball_y=10;
var ball_radius=10;
var ball_vx=10;
var ball_vy=8;
var wall_x=30;
var wall_y=40;
var wall_width=30;
var wall_height=60;
var box_x=0;
var box_y=0;
var box_width=300;
var box_height=300;
var bound_left=box_x+ball_radius;
var bound_right=box_x+box_width-ball_radius;
var bound_top=box_y+ball_radius;
var bound_bottom=box_y+box_height-ball_radius;
var unit=10;
function intersect(sx, sy, fx, fy, cx, cy, rad)
{
var dx;
var dy;
var t;
var rt;
dx = fx - sx;
dy = fy - sy;
t = 0.0 - (((sx - cx) * dx + (sy - cy) * dy) / (dx * dx + dy * dy));
if (t < 0.0)
{
t = 0.0;
}
else if (t > 1.0)
t = 1.0;
var dx1 = (sx + t * dx) - cx;
var dy1 = (sy + t * dy) - cy;
var rt = dx1 * dx1 + dy1 * dy1;
if (rt < rad * rad)
return true;
else
return false;
}
function move_ball()
{
ball_x=ball_x+ball_vx;
ball_y=ball_y+ball_vy;
if(ball_x { ball_x=bound_left; ball_vx=-ball_vx; } if(ball_x>bound_right) { ball_x=bound_right; ball_vx=-ball_vx; } if(ball_y { ball_y=bound_top; ball_vy=-ball_vy; } if(ball_y>bound_bottom) { ball_y=bound_bottom; ball_vy=-ball_vy; } //撞到上边 if(intersect(wall_x,wall_y,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius)) { ball_y=wall_y-ball_radius; ball_vy=-ball_vy; } //撞到左边 if(intersect(wall_x,wall_y,wall_x,wall_y+wall_height,ball_x,ball_y,ball_radius)) { ball_x=wall_x-ball_radius; ball_vx=-ball_vx; } //撞到右边 if(intersect(wall_x+wall_width,wall_y,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius)) { ball_x=wall_x+wall_width+ball_radius; ball_vx=-ball_vx; } //撞到下边 if(intersect(wall_x,wall_y+wall_height,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius)) { ball_y=wall_y+wall_height+ball_radius; ball_vy=-ball_vy; } } function move_wall(ev) { var keyCode; if(event==null) { keyCode=window.event.keyCode; window.event.preventDefault(); } else { keyCode=event.keyCode; event.preventDefault(); } switch(keyCode) { case 37://left; wall_x-=unit; if(wall_x wall_x=bound_left; break; case 38://up wall_y-=unit; if(wall_y wall_y=bound_top; break; case 39://right wall_x+=unit; if(wall_x+wall_width>bound_right) wall_x=bound_right-wall_width; break; case 40://down wall_y+=unit; if(wall_y+wall_height>bound_bottom) wall_y=bound_bottom-wall_height; break; default: break; } } function draw_all() { ctx.beginPath(); ctx.clearRect(box_x,box_y,box_width,box_height); ctx.fillStyle="rgb(255,0,0)"; //ctx.lineWidth=ball_radius; ctx.arc(ball_x,ball_y,ball_radius,0,Math.PI*2,true); ctx.fill();//note ctx.fillStyle="rgb(0,0,0)"; ctx.fillRect(wall_x,wall_y,wall_width,wall_height); ctx.strokeRect(box_x,box_y,box_width,box_height); } function init() { canvas=document.getElementById('canvas'); ctx=canvas.getContext('2d'); draw_all(); setInterval(draw_all,100); setInterval(move_ball,50); window.addEventListener('keydown',move_wall,false);//note } 难点 小球和砖块的碰撞检测以及碰撞处理,将砖块分解为4条线段,分别对小球和每条线段进行碰撞检测。